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TERNAL SUNSET

The prurpose of this project was to build a graphical interface upon a 3D engine to build 3D worlds. These worlds should be explored in a FPS way.

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NVIRONNEMENT
  • Date : 2008-01
  • Type : School Project
  • Diploma : Image Multimedia Audiovisual and Communication engineering school
  • Establishment : Marne-la-Vallée University
  • Team : Lauren Agopian, Nadine Dommanget, Valentin Bourgoin, Dislay Taing, Romain Jacquet-Lagrèze, Régis Damon.
  • Environnement : Debian Etch, QT 4.3, Collada 1.5, TinyXML, Code::Blocks, Make et PreMakefile
R
ESULTS

This project learnt me a lot about 3D engines (scene graph, HeightMap, collision management, Collada parsing), softwares specifications and GUI with QT.

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