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ParadiZeland
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P ARADIZELAND The goal of this project was to create a demonstration of the power of graphical card using shaders, real-time rendering scene. This archive have been built on MacOSX but could be compiled on Linux (Debian or Ubuntu) (see Makefile and OpenGL.h). You can navigate with arrows, or launch the scripted camera with "m". E NVIRONNEMENT
R ESULTS This project learn me how to deal with a complex 3D scene in real time using shaders. A render pipeline have been implemented to blend together several shader effects. We focus on performances and adaptation to different graphical cards. Most of the time, I took care of texturing and its effects such as Bump Map, Parralax Map, Gloss Map... |